

On Insane Mode, he offers no curtesy he grabs you.you're dead. In lesser difficulty, you could escape Walker should he decide to punch you, or should he grab you, he might toss you away. But even worse than that, an encounter with Chris Walker on Insane is certain death should he catch-you. Every Varriant in this game can kill you with just Two-Hits, the second one resulting in an inescapable cut-scene. (Imagine my frustration when I had finally made it to the Underground Lab, only to be caught by the Walrider.)īut it gets even worse than that as the Varriants (Bad-Guys) can more a bit faster than in previous versions, their hearing is much better and they listen intently for your movements, and in some cases can see you, even in complete darkness.Being spotted can be a very bad thing, especially if you run and can't find a hiding place. Which means that if you die, at any point in the game, you are sent all the way back. On Insane Mode, you are given absolutely no checkpoints at all throughout the Game. What comes next is what you must worry about. But this guide will be sure to put your mind at ease of such. At first that might alarm you, as there are many times where you have to sneak around in COMPLETE darkness, and the batteries run dry quickly. (And believe me, they slow things down a LOT.)įor starters on this difficulty, Miles can only carry 2 batteries at a time. It can an indeed get frustrating, as soon you'll realize that it took you 45 minutes to simply get to the area you were killed in, and will probably take just as long to get back, especially because the cutscenes cannot be skipped. If you have already tried, you must know by now how easy it is to fail at this, and how tedious it can become the impatience building up within you, causes you to be wreckless and make more mistakes. So you want to beat Outlast on Insane Mode and get that 'Lunatic' achievement, do you?
